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Posts tagged code

prosthetic knowledge: Acid Defender 


Music game experiment using a HTML5 and Web Audio API by Patrick Borgeat.

This is a web experiment, merging music-making with gameplay. All sounds (except for the snare and kick drum) are synthesized in the web browser and all sounds are sequenced in the web browser.

You can either play…



A Wipeout clone written in HTML5 that runs in your browser:

What is this?

HexGL is a futuristic, fast-paced racing game built by Thibaut Despoulain using HTML5, Javascript and WebGL.


HexGL was built with love using three.js, a 3D library built on top of WebGL and maintained by Mr.doob and AlteredQualia.
I’d also like to thank Nobiax for the great metalic road texture, and all the beta-testers that gave me a hand during the development phase.

While there isn’t a multiplayer mode, there is a Hall of Fame for the best finishing times.

To play, go to the HexGL site here


10 PRINT CHR$(205.5+RND(1);: GOTO 10 

Piece of code in the Commodore 64 manual, used in a small digital art show called ‘Codings’ at the Pace Digital Gallery, New York, which looks at code, text and digital art:

A 3-line version of this program appeared in the original Commodore 64 User’s guide:

20 PRINT CHR$(205.5+RND(1)
30 GOTO 20

This is one of many short basic programs, for this and other computers, that have been entered by users seeking to puzzle their friends, to learn more about computing, and to see aesthetically pleasing output.

You can find out more about the show here

[sad confession - I never knew there was an easy bit of code to do this on a Commodore … I discovered the effect myself, but did it manually, typing the two characters myself at random …]

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